#pragma once
#include "../../header/skill.h"

//奸雄技能
class Traitor: public Skill{
public:
    Traitor(): Skill("奸雄", "当你受到伤害后，你可以摸一张牌，并获得造成此伤害的牌。", Skill::HurtAfter) {}
    const Card* exec() override;
};